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GOURANGA! Forums > Editing > 3D Mods > Re-Make/Model
Post 1 | New
Mademan
Certified University Drop-out

  • Joined: Feb '03
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| ^-^ |

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Post 2 | New
Mademan
Certified University Drop-out

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oh, and here's the back...

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Post 3 | New
Fragdieb2
just öne löuder

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Not bad, definitely hits the squareness of the original.

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Short gigs are like bad sex!
Post 4 | New
Mademan
Certified University Drop-out

  • Joined: Feb '03
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yes, it was the easy option for making a basic model that looked good. That or a Lada, but unfortunately there's too many of them already  confused 


Thanks for posting!
Post 5 | New
Azz
the barbarian. grrr

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Howdy! It's looking good, shape is spot on. My only concern would be the high number of "unnecessary" polygons. When I've done 3d models I've had issues sorting the normals and shading unless I kept a very close reign on where the polys go. For example the rear of the bumper looks like it's a flat plane (might not be, can't tell from this angle). If it is you could get away with maybe 3 polys on there (one in the middle, one at each end to give the rounded look).

But if you can get it looking smooth when you texture it then it doesn't matter. :)

Are you going to include fins next to each wheel as an extra option?

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azz.gouranga.com
est. 1998
(I am oldskoolier than joo)
Post 6 | New
Mademan
Certified University Drop-out

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wahey, I got an answer!

yeah, someone on nfscars.net pointed that out, you're quite right about the normals (actually, welding all the vertical rows together on the door will be a huge benefit). Basically the whole car was box modled, but I used too many segments on the primative. I was actually considering making an animation with the wheel covers folding down and the fins shooting out and it floating through water. I'll get around to the rest tomorrow or next week some point, whenever I can stop playing X3...
Post 7 | New
Mademan
Certified University Drop-out

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just a short update, have welded a lot of vertices together to clean up the model

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Post 8 | New
Cerbera
Ben 'Cerbera' Millard

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Doing a classic Esprit as your first car is an inspired choice. The proportions look perfect! Just a question of efficiency and neatness now.

You should keep using quads (pairs of triangles) so the polygons make a perfect grid. That works better with reflections and so forth. Just use fewer of them than you started with. Edges can be controlled with clever use of normals and "detaching", so I've read. So you shouldn't need multiple narrow lines of polygons in parallel to make edges look right.

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(Grand Theft Auto Handling Editor | GTA Tutorials)
Post 9 | New
Mademan
Certified University Drop-out

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Cheers for the feedback Cerbs

Just a quick update, been working on some wheels.

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Post 10 | New
Mademan
Certified University Drop-out

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w00t, nearly 4 months later he returns!

So the original model wound up being a mess of floating vertices, double faces, and god knows what else. The normal map was also completely fucked, to put it mildly. Would have been nice if the wonderous world of edit poly, rather than edit mesh, had been illustrated to me sooner. I've spent my time since june completely re-learning 3dsmax from the edit poly perspective. Make Planar + Target Weld + Edge Constraints =    ^ - ^ /

This is a complete remake, which, get this, has taken me not quite 2 weeks so far, with some minor normal tweaking yet to do. The first one took 4 months  angry  confused  sigh 

http://members.optusnet.com.au/okeeffe1/esprit1.jpg

http://members.optusnet.com.au/okeeffe1/esprit2.jpg



P.S. yes I know the rear wheel looks a bit funny, i think it's that the normals are out of alignment. Silly Lathe modifier............
Post 11 | New
Mademan
Certified University Drop-out

  • Joined: Feb '03
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And I should mention I'm having a bit of trouble with taking the next step with the model. For starters, Zmod hates me. I've exported a .dff to replace, but when I import zmod imediantly crashes. Can someone send me a .dff file, unlocked, so I can work around this problem? Would be much appreciated.
Post 12 | New
Fragdieb2
just öne löuder

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I'll can send you an unlocked dff file when I'm at home (at work right now). Which Zmodeler version are you using?
Hint: if you really need a dff file unlocked, google for the russian dff unlocker tool.

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Short gigs are like bad sex!
Post 13 | New
Mademan
Certified University Drop-out

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that would be very much appreciated frag, I'm pretty keen to stay away from those fucking Russian GTA sites, they're so dodgy  no
Post 14 | New
Daniel
Cold and uninviting

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Mademan wrote:
I'm pretty keen to stay away from those fucking Russian GTA sites, they're so dodgy  no

They'll be rather better than anything you'll get in gtaforums
Post 15 | New
Fragdieb2
just öne löuder

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Daniel wrote:
Mademan wrote:
I'm pretty keen to stay away from those fucking Russian GTA sites, they're so dodgy  no

They'll be rather better than anything you'll get in gtaforums

If you only could read them ...

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Short gigs are like bad sex!
Post 16 | New
Daniel
Cold and uninviting

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quite so  cry
Post 17 | New
Delfi
Programmer

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Daniel wrote:
Mademan wrote:
I'm pretty keen to stay away from those fucking Russian GTA sites, they're so dodgy  no

They'll be rather better than anything you'll get in gtaforums

 
You wish.. there are russians stealing and seilling your mods on ebay right now.

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mathpudding.com
Post 18 | New
Fragdieb2
just öne löuder

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Yes, I guess so. I'm not sure who deserves my anger though, the guys selling stolen mods on ebay or the people stupid enough to buy them?

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Short gigs are like bad sex!
Post 19 | New
Delfi
Programmer

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Fragdieb2 wrote:
Yes, I guess so. I'm not sure who deserves my anger though, the guys selling stolen mods on ebay or the people stupid enough to buy them?

 
obviously the ones who sell them, as the others are too stupid to know what they are buying aniway.

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mathpudding.com
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