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GOURANGA! Forums > Editing > Mod Feedback > So... 2 GTA2 maps made by me :)
Post 1 | New
Mibars
GTA2 & CRX

  • Joined: Feb '06
  • Posts: 20
Hey!
I'm new in here, so let me introduce myself.
I live in Poland, so my english may not be perfect... But... I hope You'll understand me. :)
So I started modding GTA2 in 2000... I started from car handlings :) . I tried to use GTA2 Map editor, but it seemed to be broken (unable to click higher than ground), then I tried to make my own cars (and I found out, that I'm not born to be an artist ;) )... But 4 years ago I found out that on "top down view" I'm creating textures high above ground... One month later about 1/20 of map was filled with roads, factories, and blocks of flats :)

So i started to make full size map with missions, etc... That was mistake :/ Creating map took a lot of time, and i have many times stopped production because i found out, that I'll never finish it... Now it is about 1/2 terrain filled with map (as i stopped work 1,5 years ago), and you can find it here:

www.mibars.prv.pl/gta2.html         ("pobierz" for download, "screeny" for screens)
(shit i've lost quite big chunk of map [krischna section]... this version is not final one - i'll look on some backup CD's, maybe it survived few disc formats)
This map may be quite interesting, because I placed here few gunshops (look for "guns" sign, and blinking yellow light [play in night!]) Remember to mage backup of language file, because it changes it to Polish! (or you can simply not install e.gxt, and see few "please send dead brief report..." :)

So... Then not more than one year ago I've started to make multiplayer map. When it was 95% finished Sektor has released (on gtaforums) his Game Hunter :) And that was this :) I played on it with a lot of people :)
It can be found here:
http://gta2gamer.dracoblue.net/?lang=en&Show=Maps#Maps
or
www.trackmania.republika.pl/mibcity.zip
Screens: http://forum.zaibatsu.pl/threaddisplay.php?x=fid,tid,page,s&y=14,7131,1,
Post 2 | New
Cerbera
Ben 'Cerbera' Millard

Cerbera's Avatar


  • Joined: Feb '03
  • Posts: 1,819
Hi Mibars, I think you know me from GTA2 Game Hunter. yes

You can post images on this forum and make links like normal forums.  You have to write the code manually because there are no buttons, but the code is easy to use.  It's the same as other forums, based on the BBCode tags.

Code:
[url=http://forum.zaibatsu.pl/threaddisplay.php?x=fid,tid,page,s&y=14,7131,1,]Sc reenshots of MibCity[/url].
This would create a hyperlink: Screenshots of MibCity.

Code:
[img]http://projectcerbera.com/button.png[/img]
This creates an image:
http://projectcerbera.com/button.png


Simple!

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(Grand Theft Auto Handling Editor | GTA Tutorials)
Post 3 | New
Mibars
GTA2 & CRX

  • Joined: Feb '06
  • Posts: 20
Hi! Yes, I remember you :)

I know how to create links... But I was to lazy when I noticed no buttons  :)

Ok: So working links: :)
My map "Oakland" (Screenies!)
MibCity Multiplayer (Screens!)
MibCity Multiplayer mirror
MibCity Multiplayer 2nd mirror
Post 4 | New
Cerbera
Ben 'Cerbera' Millard

Cerbera's Avatar


  • Joined: Feb '03
  • Posts: 1,819
Wow, there's actually a lot of detail in that!  The metal arches for the walkways are excellent.

It seems that you aren't setting any ambient light, so any part of your map not covered by a light source are completely black.

Code:
// Set lighting environment:
SET_AMBIENT_LEVEL  (0.25,00) // basic level of brightness
SET_SHADING_LEVEL (20) // side tile shading
I use this in MultiSlayer.  The first line sets an ambrient brightness of one quarter.  It's like an early evening and is good for multiplayer, because it is annoying when an area is too dark to see if there are any cars in it.  The second line makes the shadows on the sides of buildings a bit stronger, a bit like GTA1 has.

Have a play with these values and see what suits your level.

Code:
SET_AMBIENT_LEVEL ( 0.3 , 0 )
SET_SHADING_LEVEL ( 27 )
These are the values used by bil.mis.  This is in a folder called example inside the folder you installed the code compiler from R* to.

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(Grand Theft Auto Handling Editor | GTA Tutorials)
Post 5 | New
Mibars
GTA2 & CRX

  • Joined: Feb '06
  • Posts: 20
Not completly black... It is set to about 20% in Map Editor (and it works!)...

I'lll check this map, because I made few tests with totally black map, and maybe by mistake I forgot to adjust Ambient level back...
Post 6 | New
Cerbera
Ben 'Cerbera' Millard

Cerbera's Avatar


  • Joined: Feb '03
  • Posts: 1,819
The ambient light setting in the map editor isn't used by the game.  That setting is only used by the map editor, it isn't even saved in the map file.  The only way to set the ambient light level in the game is by using the mission commands from my previous message. smile

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(Grand Theft Auto Handling Editor | GTA Tutorials)
Post 7 | New
Mibars
GTA2 & CRX

  • Joined: Feb '06
  • Posts: 20
O.o I used to set it in map editor and it seemed working :/

Ok, I found little more update version of map, and .mis file, so I'll add this to script. But what does this SET_SHADING_LEVEL ( 27 ) command? Is it for wall shading?

I won't put it now, becaus i noticed, that one version has that missing part, but has a lot of bugs, and missing one building that was in older version. Although older version has bugs corrected...
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