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GOURANGA! Forums > Editing > 3D Mods > Guess what...
Post 21 | New
Will
Shovel Headed Kill Machine

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  • Joined: Feb '03
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Yes, maybe some cammo netting? That could look cool...

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Post 22 | New
Inky
is a pie

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Alfadog wrote:
Grass the roof

Hmm, that's not bad. I'd be fun seeing cop cars and crap flying around.

Elxxy wrote:
Looking nice. I'm thinking, if you find a mountain close to the road you want to put this on, it would look rather snazzy if part of the bunker was built into the mountain. You could make an elaborate tunnel system too then, or something.

That reminds me of something from Goldeneye. Like in the Dam level. Depends, I might just put it near a hill or something. Maybe Mt.Chilliad.

Will wrote:
Yes, maybe some cammo netting? That could look cool...

Uh oh, Alpha textures. Heh, I'll see what I can do.
Post 23 | New
Daff
Disregard that.

  • Joined: Apr '03
Any updates, Inky? Although I don't have SA for PC, I'm still curious to how everythings going, seems like a great project.

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Post 24 | New
Inky
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Daff wrote:
Any updates, Inky? Although I don't have SA for PC, I'm still curious to how everythings going, seems like a great project.

I guess I could do some work on it tomorrow. I have nothing better to do, heh.
Post 25 | New
Inky
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Mm, taste that double post.

http://storm.elxx.net/Inky/bunkerv2/bunkerv2_05.jpg
Post 26 | New
Alfadog
beats eating it

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I'd try to make it a bit less obvious... like have a normal looking house with a garage. Go inside the garage and woooo big underground tunnel thing!

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Post 27 | New
2na
  • Joined: Feb '03
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It will be interesting to see how you put it into the GTA.
Post 28 | New
Skyline)(TREME
Who wants to know??

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i agree.

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Post 29 | New
Inky
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I don't. Won't be hard either. I just export the section of the map that I'll be placing this in, fix it so the bunker doesn't have the ground going through it, etc. and then import it back into SA.
Post 30 | New
Elxxy
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Inky wrote:
I don't. Won't be hard either. I just export the section of the map that I'll be placing this in, fix it so the bunker doesn't have the ground going through it, etc. and then import it back into SA.


So exactly how will you be exporting a single section of the map? rolleyes
Post 31 | New
Inky
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I thought you were smarter than that. SA's cities/country/dessert, are broken up into sections; N,S,E,W. This is from what I remember seeing in the gta3.img file. So when the time comes, I just export the section, Max-itize it, and then I'm off to be all like "you stupid cops. no one shoots a Canadian".
Post 32 | New
Inky
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I'm such a noob at rendering

http://storm.elxx.net/Inky/bunkerv2/bunkerv2_06.jpg
Is this too big for the garage thing? I figure it could hold the Roadtrain pretty easily.

http://storm.elxx.net/Inky/bunkerv2/bunkerv2_07.jpg
Here's the idea I had for the path to and from the garage. Any good, or would there be a better way?
Post 33 | New
Elxxy
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Oh god, your sig cracked me up. I thought people had stopped making that joke 2 years ago.

Size of the garage looks nice, though it would be nice if I could park my Hydra in there. Not too fond of the path though, maybe make it come out the side of the garage, with some nice concrete stairs underground that head to the bunker.

EDIT: Inky gave me his 3ds file so I could build my own stuff on. Here's the new walkway from the garage to the bunker:

http://elxx.net/gtasa/bunkz0r_s4.jpg

Here's what it looks like from inside the bunker, complete with creepy untextured ped:

http://elxx.net/gtasa/bunkz0r_s1.jpg

Textured right, it could have a very cool 'bunker-ish' feel...

http://elxx.net/gtasa/bunkz0r_s3.jpg
Post 34 | New
Inky
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Yo homie that be tight and hooked up and shit. I really like it :). You're going to help me model things for the inside right? I have some ideas I gotta talk to you about, so be online later.
Post 35 | New
2na
  • Joined: Feb '03
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I’m a bit confused, I thought the tunnel was meant to duck under a road, but then you have the pill box and garage both facing the same direction, Elxx’s design puts things at right angles.
Post 36 | New
Elxxy
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The tunnel I showed does not duck under the road. The tunnel to the garage is the one that does.

How it will look (dark grey is the road):

http://elxx.net/gtasa/wireg_2na.jpg

With wireframes, so you can see where the garage is and that tunnel:

http://elxx.net/gtasa/wireg2_2na.jpg

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Also, DaDa or someone wanted pipes, and Chris had drawn a duct earlier, so here they are in the back:

http://elxx.net/gtasa/bunkerback1.jpg

One more thing...I changed the garage->bunker tunnel outlet at the bunker to be square instead of curved. We think it looks better, but what do you think?

http://elxx.net/gtasa/forchris3.jpg
Post 37 | New
2na
  • Joined: Feb '03
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Oh I see now, very nice.
Post 38 | New
Inky
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I <3 you Elxxy, very nice :).
Post 39 | New
DaDa123
Yuki-San

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So when will it be avaiable?

Great outcome so far, as for the tube, I've designed it. It's was in my drawing!

Hope to see more improvements.
Post 40 | New
Elxxy
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DaDa123 wrote:
So when will it be avaiable?

Great outcome so far, as for the tube, I've designed it. It's was in my drawing!

Hope to see more improvements.


It'll be available once Inky gets off his lazy ass and figures out a way to put it in SA. rolleyes
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