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GOURANGA! Forums > Editing > 3D Mods > Little Neural
Post 101 | New
Cerbera
Ben 'Cerbera' Millard

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Wow, it's only when you get it ingame that you appreciate how low-slung this thing is:
http://projectcerbera.com//!dev/gouranga/15little_neural01.jpg
large image

I will get some more screenshots whilst developing the handling further.  So far, the setup is as below.  I really don't think the front suspension looks much good at all, especially the skewed bottom bracket for the spring units and the lack of textured detail.  The thin steering arm looks really out of place in GTAVC; detail that small just doesn't suit cars in that game.
Code:
;Fragdieb's Little Neural
CHEETAH    900.0 1.6 4.0 0.8 0.0 -0.04 0.00 -1 0.90 0.75 0.47 5 300.0 30.0 R P 5.0 0.65 0 30.0  0.75 0.09 0.40 0.00 1000  0.00 -0.15 0.50 0.75 1000181 1 1
I can't do any more with the handling until the COL fine is sorted out.  All those spheres poking through the undertray and out of the sides cause it to be extremely difficult to drive as the COL model scrapes the road even when the visual DFF model does not.  Also, the vast number of spheres really lags the game badly.  When thrashing it around GTAVC, the game often crashes and I'm not sure if this is simply because the COL is so over-complex with loads of overlapping spheres or whether it is that the COL is missing parts defined in the DFF heirarchy.

Either way, I can't really do any more on it until it this is ironed out.  It's still a hoot to whizz past the unsuspecting inhabitants of Miami in something so outlandish. tongue

(EDIT) After a bit more testing I am convinced that the COL is missing some objects.  Whenever I hit a kerb with the front-left corner of the vehicle, the game crashes.

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(Grand Theft Auto Handling Editor | GTA Tutorials)
Post 102 | New
Fragdieb2
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Cerbera wrote:
Wow, it's only when you get it ingame that you appreciate how low-slung this thing is:

It's about the lowest car shape possible, I tested for some hours how low I could go without Tommy's head or feet sticking out.

I'll try the handling as soon as I've got time for that...strange that the col file seems to cause that much problems on your computer, it worked quite good on my mine, the col file bottom and the 3D model bottom seemed level to me, I'll do some experiments whats the reason there...and try to do a sphere-reduced version, I was afraid that it was too much, but with this powerhouse of computer under my desk I can't really test that, should have kept the old one for such tests. Thanks for the feedback, Cerbera!

When I take a look at your screenshot, I think I really should try a bit of shading, color looks almost boring on that pic.

I'm thinking about doing some sort of Rallye version of this, with some Rallye-style body parts, sponsor decals (maybe for Azz new mod shop?) gravel wheels and increased ride height, what do you think?

EDIT: the suspension is colored in [sec] color, try changing that to a colour different from [prim] for better looks.

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Short gigs are like bad sex!
Post 103 | New
Cerbera
Ben 'Cerbera' Millard

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Frags has made a new COL file which is superb.  I think that the crashing is actually my install of GTAVC getting unstable, so I have moved testing to another part of the city and saving my game at Sunshine Autos.  Seems to work now.  By opening the "gtavcdatamapspaths.ipl" file and saving it in Unicode format you keep all the data but the game cannot read it, so you get no traffic in-game.  To restore traffic just open the file and save using ANSI encoding.  This is easy using Windows XP's Notepad program.

Since I am so happy with how this handling has turned out, as well as how the car has developed, I will be making a promotional video of me driving around a route from my SSR Radar mod:
http://www.projectcerbera.com/gtavc/radar/25route_all.jpg
large image

Not sure when the video will be available since I will need to get it hosted somewhere since I don't want to slow my own site down. shy  The SSR Radar mod is available from my site.  You install it by replacing some of the TXD files kept in the IMG.  I recommend Respawn's IMG program.

(EDIT) Since the car doesn't actually have a windscreen, you should remove windscreen damage object from the model (if possible) to prevent the glass cracking sound from happening when no visible damage is done.  The front bumper damage object could make the grill get broken and then fall out.  The front left and right fenders could make the suspension arms get twisted - as long as the ends stayed in the same position it would still meet the wheel correctly.

I would suggest giving the nose of the vehicle a flat COL face so that if you hit something it will skip over the top rather than doing a forward flip onto its roof.

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(Grand Theft Auto Handling Editor | GTA Tutorials)
Post 104 | New
Fragdieb2
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I played around a bit with shading the body, this is what came out:

http://user.cs.tu-berlin.de/~jaktonn/pics/shaded_vs_unshaded.jpg
Unshaded(left) vs shaded(right)
I think the shading adds some spice to the looks of the car, what do you think?

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Short gigs are like bad sex!
Post 105 | New
Gokhan
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Very spicy, can't really tell the difference here though, textured looks a bit darker, but still top notch.

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GOKHAN
Post 106 | New
Will
Shovel Headed Kill Machine

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Now, that IS SEXY!

Looks much smoother, I like. biggrin

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Post 107 | New
Cerbera
Ben 'Cerbera' Millard

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The shading seems to be mainly concentrated around the vanes (see: definition 5) running along the sides of the body?  The difference is marked, now the lower vane does not get as strong a reflection because the shading allows you to mimick the effect of the above vane blocking some of the light which would be reaching it.  This is exactly what I was talking about when I said shading textures allows you to add the effects which the GTAVC lighting engine is too simple to acheive.  Good work. yes 

I am now back from Felicity's house, so if you grab me on MSN today/tomorrow we could talk more about other places which could be shaded, any areas where polygons could be reduced, texturing the wheel rims and stuff like that, maybe?

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(Grand Theft Auto Handling Editor | GTA Tutorials)
Post 108 | New
Will
Shovel Headed Kill Machine

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Also the edges don't look as jaggy now. :D

And Cerbera, please leave the poly's alone?

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Post 109 | New
Fragdieb2
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Another shading experiment:
http://user.cs.tu-berlin.de/~jaktonn/pics/shaded_vs_unshaded2.jpg

The front wheel uses a shaded texture right now, while the rear wheels is unshaded.
Should I keep the shading?

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Short gigs are like bad sex!
Post 110 | New
Gokhan
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Yes.

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GOKHAN
Post 111 | New
Fragdieb2
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Something new for a change: it's the release...Head over here or remain in ignorance.

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Short gigs are like bad sex!
Post 112 | New
Lobster Martin
hi

  • Joined: Feb '03
looking cool
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