| Post 1 | New | Posted June 25th, 2008 |
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Razor
| Hello i Need Script to Gang zaibatsu zone (Zone: X2 Y150 Z2 to X31 Y188 Z2). Whos can make it to me? ;] |
| Post 2 | New | Posted June 26th, 2008 |
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| Delfi Programmer ![]()
| use SET_GANG_INFO. ------------------ mathpudding.com |
| Post 3 | New | Posted June 26th, 2008 |
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Razor
| and... i dont know what next ;] where paste location of gang etc! It will be multiplayer map and i dont need respects bar etc. i only need "paste" gang to this area ;] P.S My english is weak ;] |
| Post 4 | New | Posted June 26th, 2008 |
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| Delfi Programmer ![]()
| i don't think you can have gangs in multiplayer maps, also this requires scripting knowledge. ------------------ mathpudding.com |
| Post 5 | New | Posted June 27th, 2008 |
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Razor
| But i was played on map which gangs. |
| Post 6 | New | Posted June 27th, 2008 |
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| Delfi Programmer ![]()
| it takes proper scripting to dp that, you need to learn gta2 scripting. ------------------ mathpudding.com |
| Post 7 | New | Posted June 27th, 2008 |
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Razor
| hmm... i just want paste one gang u can give me a scripts or tutorial? |
| Post 8 | New | Posted June 27th, 2008 |
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Razor
| i found : MAP_ZONE City01 = ( 1000 , 350 , 200 , 0 , 1000 , 100 , 100 , 100 , 700 , 0 , 450 ) < u can explain me which number mean what City01: Mean name of zone or name of gang or what? |
| Post 9 | New | Posted June 28th, 2008 |
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Sektor
| Capture the Van multiplayer map by Lantyz has gangs but it doesn't include the .mis files. I will ask him for them. I never really tried to do it myself although I did add a second player to Industrial (bil.mis) and that has gangs. ------------------ Stealing cars is the easy part |
| Post 10 | New | Posted June 28th, 2008 |
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Razor
| thx i have more questions ;] 1. How I can make moving tiles? Not only animation but moving ped cars etc ;] (moves tape where we sells cars) 2. How i can make "ho..er". If I will be close and horn she get into my car and i will lose 5$ per sec when my cash will over she will get out ;] - No profits 3. How i can named province in my map (easy tutorial plesae) 4. How i can make something like that: When car will be destroyed the new car (the same like destroed) will respawn on the same place ;] 5. How i can make Big inscription on start of my map "RACE ON" and add sound for 6. How i can add inscription with head (like mission) on start of my map (like beenar) I have more questions but now i don`t remember. P.S Sorry my gramar is weak :> |
| Post 11 | New | Posted June 30th, 2008 |
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| Delfi Programmer ![]()
| you can do all that if you want to learn to script it yourself. ------------------ mathpudding.com |
| Post 12 | New | Posted June 30th, 2008 |
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Razor
| i`m learning now it my script: //plajerzy PLAYER_PED player1 = ( 165.5 , 216.5 , 2.0 ) 7 90 //naukowiec //zminione dane PLAYER_PED player2 = ( 165.5 , 217.5 , 2.0 ) 10 180 //rusek //zminione dane PLAYER_PED player3 = (12.5, 243.5, 3.0) 13 180 //yakuza PLAYER_PED player4 = (13.5, 243.5, 3.0) 11 180 //loony //bugi PARKED_CAR_DATA player1_car = (10.5, 242.5, 3.0) 35 180 BUG PARKED_CAR_DATA player2_car = (11.5, 242.5, 3.0) 28 180 BUG PARKED_CAR_DATA player3_car = (12.5, 242.5, 3.0) 14 180 BUG PARKED_CAR_DATA player4_car = (13.5, 242.5, 3.0) 20 180 BUG PARKED_CAR_DATA c1 = ( 164.5 , 216.5 , 2.0 ) 1 90 WBTWIN // zmienione dane PARKED_CAR_DATA c2 = ( 164.5 , 217.5 , 2.0 ) 18 180 WBTWIN// zmienione dane PARKED_CAR_DATA c3 = (12.5, 249.5, 3.0) 19 180 BUG PARKED_CAR_DATA c4 = (13.5, 249.5, 3.0) 23 180 BUG PARKED_CAR_DATA c5 = (10.5, 250.5, 3.0) 24 180 BUG PARKED_CAR_DATA c6 = (11.5, 250.5, 3.0) 26 180 BUG PARKED_CAR_DATA c7 = (12.5, 250.5, 3.0) 32 180 BUG PARKED_CAR_DATA c8 = (13.5, 250.5, 3.0) 20 180 BUG PARKED_CAR_DATA c11 = (10.5, 249.5, 7.0) 2 180 BUG PARKED_CAR_DATA c12 = (11.5, 249.5, 7.0) 3 180 BUG PARKED_CAR_DATA c13 = (12.5, 249.5, 7.0) 4 180 BUG PARKED_CAR_DATA c14 = (13.5, 249.5, 7.0) 5 180 BUG PARKED_CAR_DATA c15 = (10.5, 250.5, 7.0) 6 180 BUG PARKED_CAR_DATA c16 = (11.5, 250.5, 7.0) 8 180 BUG PARKED_CAR_DATA c17 = (12.5, 250.5, 7.0) 9 180 BUG PARKED_CAR_DATA c18 = (13.5, 250.5, 7.0) 10 180 BUG //auta sting(zapomniałem nazwy) PARKED_CAR_DATA player_car2 = (74.3, 195.9, 3.0) 35 180 WBTWIN PARKED_CAR_DATA player1_car3 = (73.3, 195.9, 3.0) 28 180 WBTWIN PARKED_CAR_DATA player1_car4 = (72.3, 195.9, 3.0) 14 180 WBTWIN PARKED_CAR_DATA player1_car5 = (71.3, 195.9, 3.0) 20 180 WBTWIN PARKED_CAR_DATA player_car7 = (74.5, 187.5, 3.0) 34 0 WBTWIN PARKED_CAR_DATA player_car8 = (75.5, 187.5, 3.0) 1 0 WBTWIN PARKED_CAR_DATA player_car9 = (76.5, 187.5, 3.0) 19 0 WBTWIN PARKED_CAR_DATA player_car10 = (77.5, 187.5, 3.0) 18 0 WBTWIN PARKED_CAR_DATA player_car11 = (78.5, 187.5, 3.0) 27 0 WBTWIN PARKED_CAR_DATA player_car12 = (79.5, 187.5, 3.0) 32 0 WBTWIN //eo auta // parked cars ;] PARKED_CAR_DATA pickup01 = (175.3, 239.9, 2.0) 27 15 PICKUP GIVE_CAR_ALARM (pickup01) PARKED_CAR_DATA Roudster = (49.5, 75.5, 2.0) 27 0 T2000GT GIVE_CAR_ALARM (Roudster) PARKED_CAR_DATA ztype = (14.5, 183.5, 4.0) 1 315 VTYPE GIVE_CAR_ALARM (ztype) //belki przy 2 autach OBJ_DATA b1 = ( 83.5 , 197.5 , 6.0 ) 45 BOLLARD OBJ_DATA b2 = ( 84.5 , 197.5 , 6.0 ) 0 BOLLARD OBJ_DATA b3 = ( 85.5 , 197.5 , 6.0 ) 0 BOLLARD OBJ_DATA b4 = ( 86.5 , 197.5 , 6.0 ) 0 BOLLARD OBJ_DATA b5 = ( 83.1 , 198.5 , 6.0 ) 90 BOLLARD OBJ_DATA b6 = ( 83.1 , 199.5 , 6.0 ) 90 BOLLARD OBJ_DATA b7 = ( 83.1 , 200.5 , 6.0 ) 90 BOLLARD OBJ_DATA b8 = ( 83.1 , 201.5 , 6.0 ) 90 BOLLARD OBJ_DATA b9 = ( 83.1 , 202.5 , 6.0 ) 90 BOLLARD // eob // olej rednecks OBJ_DATA ojel01 = ( 177.5 , 217.5 , 2.0 ) 7 OIL OBJ_DATA ojel02 = ( 177.3 , 217.9 , 2.0 ) 40 OIL OBJ_DATA ojel03 = ( 181.0 , 231.9 , 2.0 ) 60 OIL OBJ_DATA ojel04 = ( 184.5 , 236.9 , 2.0 ) 12 OIL OBJ_DATA ojel05 = ( 175.5 , 242.5 , 2.0 ) 34 OIL OBJ_DATA ojel06 = ( 191.5 , 237.5 , 2.0 ) 147 OIL OBJ_DATA ojel07 = ( 184.9 , 236.3 , 2.0 ) 129 OIL OBJ_DATA ojel08 = ( 184.5 , 236.5 , 2.0 ) 99 OIL OBJ_DATA ojel09 = ( 184.2 , 236.7 , 2.0 ) 10 OIL //eo olej rednecks SAVED_COUNTER true = 1 SAVED_COUNTER false = 0 COUNTER regenerating_characters = 1 LEVELSTART //BOTY // redneki // 1-10 koki // 10-16 flame //1 CHAR_DATA bigbossdude2 = ( 178.5 , 219.5 , 3.0 ) 5 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude2 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude2 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude2 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude2 , GUARD_SPOT ) //2 CHAR_DATA bigbossdude3 = ( 183.5 , 216.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude3 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude3 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude3 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude3 , GUARD_SPOT ) //3 CHAR_DATA bigbossdude4 = ( 190.5 , 220.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude4 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude4 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude4 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude4 , GUARD_SPOT ) //4 CHAR_DATA bigbossdude5 = ( 178.5 , 227.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude5 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude5 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude5 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude5 , GUARD_SPOT ) //5 CHAR_DATA bigbossdude6 = ( 184.5 , 232.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude6 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude6 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude6 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude6 , GUARD_SPOT ) //6 CHAR_DATA bigbossdude7 = ( 177.5 , 235.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude7 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude7 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude7 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude7 , GUARD_SPOT ) //7 CHAR_DATA bigbossdude8 = ( 192.5 , 233.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude8 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude8 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude8 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude8 , GUARD_SPOT ) //8 CHAR_DATA bigbossdude9 = ( 189.5 , 239.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude9 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude9 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude9 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude9 , GUARD_SPOT ) //9 CHAR_DATA bigbossdude1 = ( 194.5 , 241.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude1 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude1 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude1 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude1 , GUARD_SPOT ) //10 CHAR_DATA bigbossdude10 = ( 179.5 , 240.5 , 3.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude10 , molotov) SET_CHAR_THREAT_SEARCH ( bigbossdude10 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude10 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude10 , GUARD_SPOT ) //11 CHAR_DATA bigbossdude11 = ( 185.0 , 238.0 , 2.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude11 , flame_thrower) SET_CHAR_THREAT_SEARCH ( bigbossdude11 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude11 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude11 , GUARD_SPOT ) //12 CHAR_DATA bigbossdude12 = ( 187.5 , 234.5 , 2.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude12 , flame_thrower) SET_CHAR_THREAT_SEARCH ( bigbossdude12 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude12 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude12 , GUARD_SPOT ) //13 CHAR_DATA bigbossdude13 = ( 194.5 , 238.5 , 2.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude13 , flame_thrower) SET_CHAR_THREAT_SEARCH ( bigbossdude13 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude13 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude13 , GUARD_SPOT ) //14 CHAR_DATA bigbossdude14 = ( 185.5 , 241.5 , 2.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude14 , flame_thrower) SET_CHAR_THREAT_SEARCH ( bigbossdude14 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude14 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude14 , GUARD_SPOT ) //15 CHAR_DATA bigbossdude15 = ( 170.5 , 241.5 , 2.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude15 , flame_thrower) SET_CHAR_THREAT_SEARCH ( bigbossdude15 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude15 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude15 , GUARD_SPOT ) //16 CHAR_DATA bigbossdude16 = ( 173.5 , 244.5 , 2.0 ) 6 7 ANY_GANG_MEMBER GIVE_WEAPON (bigbossdude16 , flame_thrower) SET_CHAR_THREAT_SEARCH ( bigbossdude16 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( bigbossdude16 , REACT_AS_NORMAL ) SET_CHAR_OBJECTIVE ( bigbossdude16 , GUARD_SPOT ) //koniec redneków //pit stop OBJ_DATA pitb1 = ( 224.5 , 244.5 , 3.0 ) 45 BOLLARD OBJ_DATA pitb2 = ( 224.1 , 245.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb3 = ( 224.1 , 246.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb4 = ( 222.5 , 244.5 , 3.0 ) 135 BOLLARD OBJ_DATA pitb5 = ( 222.9 , 245.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb6 = ( 222.9 , 246.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb11 = ( 222.9 , 243.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb12 = ( 222.9 , 242.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb13 = ( 222.9 , 241.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb14 = ( 222.9 , 240.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb15 = ( 222.9 , 239.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb16 = ( 224.1 , 243.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb17 = ( 224.1 , 242.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb18 = ( 224.1 , 241.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb19 = ( 224.1 , 240.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb10 = ( 224.1 , 239.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb21 = ( 222.1 , 243.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb22 = ( 222.1 , 242.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb23 = ( 222.1 , 241.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb24 = ( 222.1 , 240.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb25 = ( 222.1 , 239.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb26 = ( 224.9 , 243.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb27 = ( 224.9 , 242.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb28 = ( 224.9 , 241.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb29 = ( 224.9 , 240.5 , 3.0 ) 90 BOLLARD OBJ_DATA pitb20 = ( 224.9 , 239.5 , 3.0 ) 90 BOLLARD OBJ_DATA paintshop = ( 223.5 , 241.5 , 3.0 ) 0 car_shop 28 //eo pitt stop //dzwieki SOUND wodospad01 = ( 230.5 , 234.5 , 2.0 ) WATERFALL PLAY_FOREVER SOUND brdl01 = ( 8.5 , 228.5 , 3.0 ) STRIP_CLUB PLAY_FOREVER SOUND brdl02 = ( 71.5 , 191.5 , 3.0 ) STRIP_CLUB PLAY_FOREVER //eo dzwieki //kibice! //1-testowy! CHAR_DATA kibic001 = ( 8.5 , 230.5 , 3.0 ) 4 7 GUARD SET_CHAR_THREAT_REACTION ( kibic001 , NO_REACTION ) GIVE_WEAPON (kibic001 , pistol) SET_CHAR_OBJECTIVE ( kibic001 , GUARD_AREA ) SOUND scream01 = ( 8.5 , 230.5 , 3.0 ) FAN_NOISE PLAY_FOREVER //2 CHAR_DATA kibic002 = ( 7.5 , 219.5 , 6.0 ) 10 045 GUARD SET_CHAR_THREAT_REACTION ( kibic002 , NO_REACTION ) SET_CHAR_OBJECTIVE ( kibic002 , GUARD_AREA ) SOUND fan02 = ( 10.5 , 219.5 , 3.0 ) FAN_NOISE PLAY_FOREVER //3 CHAR_DATA kibic003 = ( 160.5 , 221.5 , 2.5 ) 7 180 GUARD SET_CHAR_THREAT_REACTION ( kibic003 , NO_REACTION ) SET_CHAR_OBJECTIVE ( kibic003 , GUARD_AREA ) SOUND fan03 = ( 160.5 , 221.5 , 2.5 ) FAN_NOISE PLAY_FOREVER //4 CHAR_DATA kibic004 = ( 161.5 , 221.5 , 2.5 ) 7 180 GUARD SET_CHAR_THREAT_REACTION ( kibic004 , NO_REACTION ) SET_CHAR_OBJECTIVE ( kibic004 , GUARD_AREA ) //5 CHAR_DATA kibic005 = ( 162.5 , 221.5 , 2.5 ) 7 180 GUARD SET_CHAR_THREAT_REACTION ( kibic005 , NO_REACTION ) SET_CHAR_OBJECTIVE ( kibic005 , GUARD_AREA ) //6 CHAR_DATA kibic006 = ( 163.5 , 221.5 , 2.5 ) 7 180 GUARD SET_CHAR_THREAT_REACTION ( kibic006 , NO_REACTION ) SET_CHAR_OBJECTIVE ( kibic006 , GUARD_AREA ) //of kibice LEVELEND I wanna learn scripting ;] I wann know how i can do it ;] it is one big problem - my english is low ;/ |

