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GOURANGA! Forums > Editing > General > [GTA1] Ambulance lights
Post 1 | New
Hywel
  • Joined: Oct '07
  • Posts: 6
Hey there, it's my first post here and I'd like to thank you guys for your brilliant tutorials, and for the board too.
I've been doing some GTA1 scripting to make some video with my friends, and got stuck at emergency lights: what I'm doing is a SENDTO command on an ambulance; everything works, but I can't make any siren sound nor lights on.
Do you know if there's a chance to let the ambulance make sounds and stuff?
Regards
Post 2 | New
Delfi
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I don't think that is possible, since there is no command to make car lights start blinking.

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Post 3 | New
Hywel
  • Joined: Oct '07
  • Posts: 6
I was afraid of that... anyway thanks for the reply Delfi, I appreciate the help.
Cheers
Post 4 | New
Azz
the barbarian. grrr

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Does it have to be an ambulance?

Could you not use the ambulance sprites in the monster truck slot, then use the flashing lights for the tyre animations? Then it would flash all the time, but if you're using it in a contrived situation shouldn't be a problem.

Is there not a command to start sounds if you want to add a siren?

I'm a tad rusty..

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azz.gouranga.com
est. 1998
(I am oldskoolier than joo)
Post 5 | New
Hywel
  • Joined: Oct '07
  • Posts: 6
Azz wrote:
Does it have to be an ambulance?

Could you not use the ambulance sprites in the monster truck slot, then use the flashing lights for the tyre animations? Then it would flash all the time, but if you're using it in a contrived situation shouldn't be a problem.

Sure, that'd be ok I guess!
But what if I'm modding GTA London and I forgot to tell you guys uhoh? Is there a car like the monster truck in the game?
Or maybe I overwrite it? Will that work?
Azz wrote:
Is there not a command to start sounds if you want to add a siren?

That I could add after, when editing the video taken with fraps... the blinking lights are the main issue (not that I'll blame you if you give me a command making the siren sound biggrin).

NB: please be aware that I'm honored to be helped by such legends as Delfi and Azz... without you guys I'd probably never end up making crappy vidz for my friends... (that I'm blaming you for smilewinkgrin)!
Many many thanks from an italian fan!
Cheers
Post 6 | New
Azz
the barbarian. grrr

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I think Delfi's better armed to answer that. I believe that you can make any four door car behave like the monster truck by changing one of the flags (possibly doors?). Can't really remember.

Hehe, hardly legends, unless you mean old, in which case fair enough.

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azz.gouranga.com
est. 1998
(I am oldskoolier than joo)
Post 7 | New
Delfi
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Azz wrote:
I think Delfi's better armed to answer that. I believe that you can make any four door car behave like the monster truck by changing one of the flags (possibly doors?). Can't really remember.

Hehe, hardly legends, unless you mean old, in which case fair enough.

 
yeah, using a 2-door vehicle would work for monster-bug-tech animation, i think it takes 1 rear door delta to do that.
 
technically you could have an extra car just for that and change it during the mission with a non-blinking one when you want the lights to stop.

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mathpudding.com
Post 8 | New
Hywel
  • Joined: Oct '07
  • Posts: 6
Ok I got stucked again... I can't find any 13deltas car (the Monster Bug pattern) in GTA London... that makes the importing impossible, does it?
Can I modify a car's number of deltas?
Delfi wrote:
yeah, using a 2-door vehicle would work for monster-bug-tech animation, i think it takes 1 rear door delta to do that.

How's that for, let's say the Portsmouth?
http://digilander.libero.it/hyw3l/D_CAR1_58.jpg

Cheers
Post 9 | New
Delfi
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Hywel wrote:
Ok I got stucked again... I can't find any 13deltas car (the Monster Bug pattern) in GTA London... that makes the importing impossible, does it?
Can I modify a car's number of deltas?
Delfi wrote:
yeah, using a 2-door vehicle would work for monster-bug-tech animation, i think it takes 1 rear door delta to do that.

How's that for, let's say the Portsmouth?
http://digilander.libero.it/hyw3l/D_CAR1_58.jpg

Cheers

 
There isn't any 12 delta car in gta london, that's why you'd have to sacrifice a car which has rear doors because only those have enough deltas.
 
and no, you can't edit mout of door deltas, i made a tool which can change amout of doors on cars, but not deltas, deltas are very complex.

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mathpudding.com
Post 10 | New
Hywel
  • Joined: Oct '07
  • Posts: 6
Delfi wrote:
There isn't any 12 delta car in gta london, that's why you'd have to sacrifice a car which has rear doors because only those have enough deltas.

I don't mind to sacrifice a car since I'm using 2 of them yes.
What I lack here is which delta I've got to edit so that car's lights will always blink confused...
The Portsmouth actually is a 4door vehicle:
http://digilander.libero.it/hyw3l/D_CAR1_58.jpg

Would you tell me what are the deltas to modify?
Thanks for the support Delfi!
Cheers
Post 11 | New
Delfi
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Hywel wrote:
Delfi wrote:
There isn't any 12 delta car in gta london, that's why you'd have to sacrifice a car which has rear doors because only those have enough deltas.

I don't mind to sacrifice a car since I'm using 2 of them yes.
What I lack here is which delta I've got to edit so that car's lights will always blink confused...
The Portsmouth actually is a 4door vehicle:
http://digilander.libero.it/hyw3l/D_CAR1_58.jpg

Would you tell me what are the deltas to modify?
Thanks for the support Delfi!
Cheers

 
well even while the sprite has 4 doors, the game only uses two doors max per car, only drivers side and an additional rear passenger's side, so it's technically either 1 or 2 doors car :D
 
oh, i didnt notice it's actually got extra spritesi checked if it has rear door deltas and didn't see any since all deltas are for front seat, i guess what you'd need to edit is the first or second delta of rear door deltas (12, 13 or 14?), check which one it is to be sure.

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mathpudding.com
Post 12 | New
Azz
the barbarian. grrr

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Yeah just find out the door flag from the monster bug in san andreas (don't have gtacars installed anymore so I can't find it for you), then set the same flag for this car in gtal. Then just scrawl 1 2 3 4 on the last four deltas and find one in game to see which numbers appear when you drive.

Might be worth editing the script to park one next to the players start position or you could spend hours looking for one!

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azz.gouranga.com
est. 1998
(I am oldskoolier than joo)
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