Dup Cute and Fluffy :.
- Joined: Feb '03
- Posts: 1,166
| Yeah, and textures are more of a strain on the system than the amount of polygons. To be honest, if you're running SA at the reccomended specs, 8k pollies is more than acceptable. This model is nowhere near that, so having a 10 pollie 3D indecator with a small seperate texture will more than suffice, just like R* do really.
For textures, the bfx's onboard RAM is used to store the ones in use, whereas pollies are mathematically created by the GPU alone almost. RAM to GPU etc etc... bigger process than rendering a polygon.
Something like that, but when down to the game, you just need a good balance of pollies and good textures. ------------------ And on Christmas I like to watch old tapes of women getting gunged on Noel's House Party and wank myself off!
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