| Post 1 | New | Posted August 26th, 2005. Updated August 27th, 2005 |
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| Cerbera Ben 'Cerbera' Millard ![]()
| GTASA Handling Overhaul Updated: 2005-08-23 Introduction You may be familiar with my GTA3 Handling Overhaul and GTAVC Handling Overhaul projects which I finally completed earlier this year after years of work. In GTA3 there are 58 vehicles, in GTAVC there are 107 and in GTASA there are 207. Obviously this means rewriting all the handling in GTASA will be a massive task. On top of the increased number of vehicles, my discovery of a reliable technique to simulate realistic acceleration means that each car takes a lot more testing. This handling overhaul will have an unprecendented degree of realism since the GTASA physics and handling engine is so much more refined and flexible than previous editions. Current Version Code: TAXI 1650 4000 1.5 0.0 0.30 -0.05 -1 0.65 0.65 0.50 5 170 12.0 80 F P 3.5 0.70 0 35.0 1.00 0.125 0.0 0.25 -0.15 0.5 0.0 0.2 0 20000 240000 1000000 0 1 0 I am currently working on a Taxi setup to see if my methods will apply well to slower vehicles. At the moment getting the vehicle to have a decent 0-60 time but only accelerate slowly is a real problem for slow vehicles because the acceleration curve has to curve progressively but sharply. Using the DragMultiplier and EngineInteria settings allows the curve to be manipulated; it's just a case of finding the right balance between them and the EngineAcceleration.SULTAN 1300 3500 1.2 0.0 0.20 -0.10 -1 0.78 0.70 0.50 5 255 17.0 100 4 P 4.4 0.65 0 30.0 1.35 0.170 2.0 0.30 -0.15 0.5 0.1 0.25 0 35000 442000 5000001 1 1 0 BANSHEE 1600 3000 1.3 0.0 0.00 -0.20 -1 0.83 0.65 0.49 5 280 26.0 80 R P 4.5 0.60 0 34.0 1.40 0.175 5.0 0.30 -0.10 0.5 0.3 0.15 0 45000 2004 1204003 1 1 1 INFERNUS 1350 2500 1.0 0.0 0.30 -0.25 -1 0.82 0.70 0.47 5 290 21.0 100 R P 4.7 0.60 0 30.0 1.05 0.140 5.0 0.25 -0.10 0.5 0.4 0.37 0 95000 40002004 1C04003 2 2 1 TURISMO 1000 1500 1.0 0.0 0.20 -0.25 -1 0.90 0.85 0.40 5 335 29.0 100 R P 5.0 0.60 0 30.0 1.00 0.125 5.0 0.10 -0.15 0.5 0.4 0.17 0 95000 40112004 1C08403 1 1 1 Features
To get the highest top speeds, drive North from Los Santos International Airport over Mulholland Intersection, across The Mako Span and all the way to the end of Harry Gold Parkway in Las Venturas. R* setups always reach top speed in about 10 seconds, these cars will still be accelerating slightly after a whole minute. Reduced traffic is cheat THGLOJ. All traffic are fast cars is GUSNHDE. Very useful when testing handling. Vehicles which are saved in garages sometimes do not get changed when you change their handling. You might have to steal or spawn a new car to use the new handling for it. (EDIT) I am basing my judgements about what the real-world vehicles would be on the GTASA Real Life Car List by FORDSUCKS. (EDIT2) IceyBoard doesn't seem to allow uppercase for writing CODE or LIST tags. Also, it doesn't let me capitalise the "GTASA" in the topic title because the anti-spam and anti-flaming code thinks doing so is naughty. That code should be removed; it doesn't reduce spam, it doesn't reduce flaming and it does inconveniance normal members using the board properly. (EDIT3) Oh, marvellous. It doens't display the whitespace between the handling values when viewed in the topic. I wish I weren't so irritable! (EDIT4) Yay, Icey fixed it! ------------------ (Grand Theft Auto Handling Editor | GTA Tutorials) |
| Post 2 | New | Posted August 26th, 2005 |
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| Will Shovel Headed Kill Machine ![]()
| You broke the post :p Looks like hard work with so many vehicles though.. wow. Please do the phoenix, I re-enabled it as I do love that car. And try to fix all Rockstars bugs for the flags. Rear wheels, Exausts wrong, etc. E.g: The Freeway still having to exausts in flags. ------------------ -My site got deleted- ![]() ![]() ![]() |


