Cerbera Ben 'Cerbera' Millard
- Joined: Feb '03
- Posts: 1,814
| Cerbera's Reply to Frag's PM wrote:
Hi Frags,
Is the Blista Compact a good choice of car to replace? I'd have thought the Cheetah would be better since the big Neural is over the Infernus and the Cheetah has an engine sound which sounds like a smaller MR exotic vehicle. It also means I could test it in my GTA Rally install and so not need to make a whole new install of Vice to test this car. The GTA Rally map doesn't extend to any places where the Blista appears much - it took me quarter of an hour to find one!
I think the Cheetah would be a better choice for the replacement. You could make a Vice Squad Neural to replace "vicechee" if you were feeling keen. Also, you could make use of the "extras" slots that the Cheetah has, such as the different wing mirror models. That could be used to give a version with mudguards and windscreen wipers and one which had neither. Or to give it something more interesting, like some would have the clear engine cover whilst others would have a solid cover.
Anyway, until you make your decision I'll hold off installing it. Should "neural2.COL" be renamed to suit the vehicle slot it replaces?
regards, Ben "Cerbera" Millard
The reason you need shaded textures in GTAVC is because the lighting is too simple to show the detail of the bodywork. Additionally, the materials do not offer any sense of texture; it gives a completely generic surface which makes cars look like they are made from polished ceramics. You don't have to make the car dirty, the shading on the textures just gives it a better sense of the top being lit by sunlight/moonlight/streetlights while the bottom reflects the darkness of the road.
It also allows you to draw in the detail of where the fittings for the glass doors and engine cover are rather than it just being a featureless edge. For thing features like the rollbar frames the textures can give the edges better definition and make them seem less like they are floating between the sheets of tinted glass. Untextured wheel rims always look rather silly because they are right next to the textures of roads, pavements, fields and ramps.
(EDIT) Since the rear spring units are inboard, why not remove the front ones and just have a linkage rod to presumed inboard spring units? It would save a load of polygons. ------------------ (Grand Theft Auto Handling Editor | GTA Tutorials) |
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