| Post 1 | New | Posted April 28th, 2004 |
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| Fragdieb2 just öne löuder ![]()
| Okay, here's the official Porsche 911 Turbo Feedback Topic. It hasn't been reviewed yet, (Dup's lazy?) but I hope it gets reviewed soon. Download the car! Some pics to see what we're talking about: ![]() ![]() ![]() ![]() ![]() Handling was made by myself using the tutorials on Cerbera's site, I was rather unsure about it, but the overall feedback to it I got so far seems to be rather positive, so I guess I understood Cerbera's explanations better than I thought. ------------------ Short gigs are like bad sex! |
| Post 2 | New | Posted April 28th, 2004. Updated April 28th, 2004 |
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2na
| Amazing looking car, fits right into vice, and to think its made from scratch with so many other models from different games floating around, wow wow! If only I had vice city i would defiantly thrash this about! oh and faze don't worry i have you covered: "Not bad I like it..." |
| Post 3 | New | Posted April 29th, 2004 |
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| eddy Midgetman
| Brilliant work frag. The curves are spot on and it looks really like the real thing. My mates dad has a red one of these. Looks just like it. Well done. ------------------ ![]() |
| Post 4 | New | Posted April 29th, 2004 |
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| RYS does this thing work?
| Great car! It looks as if the interior is in the carcols. Is it? ------------------ ![]() |
| Post 5 | New | Posted April 29th, 2004. Updated April 29th, 2004 |
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| Faze Introverted Destruction ![]()
| Quote: oh and faze don't worry i have you covered: "Not bad I like it..." I was just merely going to compliment the utter curviness of this beautiful car. It fits into the game quite nicely! ------------------ Your fear... your master... your kitty. |
| Post 6 | New | Posted April 29th, 2004 |
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| Alfadog beats eating it ![]()
| The wheelarches are a bit disappointing! But other than that (and the spoiler and the steepness of the side windows)... I like it! Meheheheh. ------------------ |
| Post 7 | New | Posted April 30th, 2004 |
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| Fragdieb2 just öne löuder ![]()
| RYS On 29/04/2004 @ 13:27:17 wrote: Great car! It looks as if the interior is in the carcols. Is it? Yes. I had nothing better to do with the second color, so I used it for the interior. ------------------ Short gigs are like bad sex! |
| Post 8 | New | Posted May 1st, 2004 |
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| Fragdieb2 just öne löuder ![]()
| Okay, the Speedster is finished now, as it's 90% identical with the Turbo, I don't think I need to open another topic for it: Get it here. As usual, something for the eye, too: ![]() ![]() ![]() ------------------ Short gigs are like bad sex! |
| Post 9 | New | Posted June 25th, 2004 |
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| Cerbera Ben 'Cerbera' Millard ![]()
| Some of those black line details are rather stark and narrow judging from the screenshots. Sharp details smaller than a pixel when viewed in the game an normal distances make the car look very odd, which is why R* use quite chunky, oversized detailing on thier cars. However, there's no denying that the shape is excellent, reflections map across it smoothly in most places and the wheels are killer. It looks like it's all-over too big, though? The image with the open-top really seems to dwarf the player. He's a big lad, around six feet tall, so a low and sporty car like a 911 should struggle to accomodate him. Using the "IS_LOW" flag in the handling.CFG will recline him back, if you havn't used this already it means some re-jiggling to the seats but it it allows the car to fit the player more snugly and realistically. If you make a GTA3 versions as well this would be a definite candidate to be included or recommended for use with my Curveshire project (formerly Majera) as and when we get to a stage where recommending cars to use with it is appropriate. With the week-long closure of GTAF, this means all the moddifiers have no place to go, so all those wonderful projects are going to be stalled. Rubbish, stroppy admins. :h Care to post your handling line? I can read them like a set of performance stats having done nearly 200 setups over the past couple of years. ------------------ (Grand Theft Auto Handling Editor | GTA Tutorials) |
| Post 10 | New | Posted June 25th, 2004 |
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| Fragdieb2 just öne löuder ![]()
| here, the handling lines...they don't seem to be that bad as I originally thought, the Review by theborggaming called them "rwd handling, challenging". Thanks for the explanation for the is_low flag, I didn't know that. Turbo handling: Code: CHEETAH 1300.0 1.9 4.7 1.6 0.0 -0.15 -0.3 75 0.85 0.78 0.47 5 250.0 30.0 R P 11.0 0.45 0 30.0 2.0 0.15 0.25 0.60 35000 0.28 -0.14 0.5 0.3 0002 1 1 Speedster handling: Code: COMET 1200.0 1.9 4.7 1.6 0.0 -0.15 -0.3 75 0.85 0.78 0.47 5 230.0 25.0 R P 11.0 0.45 0 30.0 2.0 0.15 0.25 0.60 35000 0.28 -0.14 0.5 0.3 0001 1 1 The car is actually not that big, the length and width are about correct, I think it's just a bit too high. Cerbera wrote: Some of those black line details are rather stark and narrow judging from the screenshots. Sharp details smaller than a pixel when viewed in the game an normal distances make the car look very odd Really strange are those very narrow grid things above the engine, at normal view distance they cause strange moiree effects. ------------------ Short gigs are like bad sex! |
| Post 11 | New | Posted June 25th, 2004 |
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| Cerbera Ben 'Cerbera' Millard ![]()
| Fragdieb2 wrote: Turbo handling: The CentreOfMass settings aren't what I would choose. I would use 0.20 instead of -0.15 for the CoM_Z so that the car would lean when turning, also enhances the weight shifting effect. The -0.30 is massivly exagerated to my style. CoM_Y is extremely sensitve, setting it to +/-0.06 is as far as I would use it. For the RR-format that the 911 has, I would suggest around -0.03.Code: CHEETAH 1300.0 1.9 4.7 1.6 0.0 -0.15 -0.3 75 0.85 0.78 0.47 5 250.0 30.0 R P 11.0 0.45 0 30.0 2.0 0.15 0.25 0.60 35000 0.28 -0.14 0.5 0.3 0002 1 1 Traction settings seem fine, 0.85 is just about what I would choose for this. The traction loss of 0.78 I would be tempted to set lower, maybe as low as 0.73 so that the rear wheels would really slip and spin when turning hard, allowing lots of powersliding. The traction bias of 0.47 means 53% grip at the rear, which is the same as I would have set. The acceleration of 30 is a little too high for my style. I would choose somewhere between 23 and 27, depending on how the gearchanges interfeered with turning. If the car is constantly changing up and down the gearbox through the turns then trying one or two units lower or high is worth the effort to get it running smoothly. 11.0 seems far to stiff for this car, it must lock it's wheels in all conditions. I'd suggest trying something between 4.0 and 5.0, set it so you get maximum braking without locking the wheels on dry tarmac. The brake bias should be more like 0.60-0.65, as that puts between 60% and 65% braking force to the front, allowing the most powerful braking without locking any of the wheels. I can't check the suspension right now because my library session is about to end and it doesn't allow the running of EXE files you download. If I can remember the formula I'll run it through the calculator in my second session. Fragdieb2 wrote: Speedster handling: Should be about 50kg lighter than the normal 911, a slightly lower CoM_Y, but have slightly sloppier suspension to mimmick the less stiff chassis. Also dropping both grip levels by around 0.01 would help mimmick the lesser stiffness. Dropping acceleration by 0.5 would mimmick the aerodynamic drag by not getting as high a top speed, but wouldn't decrease the low-speed acceleration because of the lighter weight.Code: COMET 1200.0 1.9 4.7 1.6 0.0 -0.15 -0.3 75 0.85 0.78 0.47 5 230.0 25.0 R P 11.0 0.45 0 30.0 2.0 0.15 0.25 0.60 35000 0.28 -0.14 0.5 0.3 0001 1 1 I can't check the flags either because of the EXE ban. ------------------ (Grand Theft Auto Handling Editor | GTA Tutorials) |
| Post 12 | New | Posted June 25th, 2004. Updated June 25th, 2004 (sounded weird before) |
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| Fragdieb2 just öne löuder ![]()
| Quote: The CentreOfMass settings aren't what I would choose. I would use 0.20 instead of -0.15 for the CoM_Z so that the car would lean when turning, also enhances the weight shifting effect. The -0.30 is massivly exagerated to my style. CoM_Y is extremely sensitve, setting it to +/-0.06 is as far as I would use it. For the RR-format that the 911 has, I would suggest around -0.03. Actually, -0.15 is the CoM_Y and -0.30 the CoM_Z value, I guess you confused the order. The Com_Z value of -0.30 is the ingame value of the comet. I chose -0.15 on the CoM_Y value, so that it's really heavy on the back. Quote: Traction settings seem fine, 0.85 is just about what I would choose for this. The traction loss of 0.78 I would be tempted to set lower, maybe as low as 0.73 so that the rear wheels would really slip and spin when turning hard, allowing lots of powersliding. The traction bias of 0.47 means 53% grip at the rear, which is the same as I would have set. I tried to put the wheel dimensions (205/55 VR 16 on front and 245/45 VR 16 on rear) in mind when I was setting up the traction loss value. The engine specs from my Porsche book for the Turbo are: 3,3l 300hp flat six, 12 valves, Bosch fuel injection, turbocharged, max torque of 430 Nm at 4000 rpm, but lacks torque below 4000 rpm due to the turbocharger. I hadn't got specs for the speedster, but it seems to have the same engine as the Carrera 3.2, which are: 3.2l 231 hp flat six, 12 valves, Bosch fuel injection, max torque of 285 Nm at 4800 rpm. That's why I chose the acceleration value of 30 for the Turbo and 23 for the speedster. Quote: 11.0 seems far to stiff for this car, it must lock it's wheels in all conditions. I'd suggest trying something between 4.0 and 5.0, set it so you get maximum braking without locking the wheels on dry tarmac. The brake bias should be more like 0.60-0.65, as that puts between 60% and 65% braking force to the front, allowing the most powerful braking without locking any of the wheels. Actually, I just took the original comet's brake settings...they are a bit to hard, that's true. Quote: I can't check the flags either because of the EXE ban. The flags are: 2nd_gear_boost on the Turbo and 1st_gear_boost on the speedster. I tried this, because I hoped it would represent the "turbo-hole" of the turbo and the higher torque in the low rpm area of the not turbo-equipped speedster. Doesn't really make much difference ingame, though. ------------------ Short gigs are like bad sex! |
| Post 13 | New | Posted June 26th, 2004 |
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| Cerbera Ben 'Cerbera' Millard ![]()
| Ah, been a long time since I poked the CFG so just swap my recomendations around to the right locations if they were wrong. I also didn't realise the Speedster wasn't a turbo. That means it will have to be distinctly different to the turbo then. My interpretation of the Turbo setup is below. The setup with the semicolon is yours, which makes the game ignore it. This means you can view them both next to each other in the editor to see exactly where my style differs from yours. Code: ;Porsche 911 Turbo (Fragdieb's setup) As I can't do the proper calculation for the springs and dampers you may find the springs are too soft and the dampers too strong...or it might be about right. Anyway, I prescribe taking the car to Vercetti Mansion, saving the game with it in the garage there, then driving in a figure-8 around the island to test the drifting.;CHEETAH 1300.0 1.9 4.7 1.6 0.0 -0.15 -0.3 75 0.85 0.78 0.47 5 250.0 30.0 R P 11.0 0.45 0 30.0 2.00 0.15 0.25 0.60 35000 0.28 -0.14 0.50 0.30 0002 1 1 ;Porsche 911 Turbo (Cerbera's setup) CHEETAH 1300.0 1.8 4.5 1.3 0.0 -0.04 0.25 75 0.85 0.73 0.47 5 250.0 25.0 R P 4.5 0.65 0 22.5 1.50 0.16 0.25 0.60 35000 0.25 -0.15 0.50 0.30 0003 1 1 Tweaks of 0.01 to traction settings, 0.5 to acceleration are the only things it should need to be fine-tuned to prevent gearchange stutter. It might even be fine exactly as it is now. ------------------ (Grand Theft Auto Handling Editor | GTA Tutorials) |
| Post 14 | New | Posted June 26th, 2004 |
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| Cerbera Ben 'Cerbera' Millard ![]()
| I'll put the speedster stuff in this second post so I don't get confused over which is which. Here's how I would set it up: Code: ;Porsche Speedster (Fragdieb's setup) This setup is a bit lighter than the turbo, with slightly lower CoM but equal suspension and grip multiplyer. I've made the traction loss a smaller value so that the lower power can get the rear wheels spinning a little easier to powerslide with it.;COMET 1200.0 1.8 4.5 1.3 0.0 -0.15 -0.30 75 0.85 0.78 0.47 5 230.0 25.0 R P 11.0 0.45 0 30.0 2.00 0.15 0.25 0.60 35000 0.28 -0.14 0.50 0.30 0001 1 1 ;Porsche Speedster (Cerbera's setup) COMET 1200.0 1.8 4.5 1.3 0.0 -0.03 -0.23 75 0.85 0.70 0.47 5 230.0 23.0 R P 4.5 0.63 0 22.5 1.50 0.16 0.25 0.60 35000 0.25 -0.15 0.50 0.30 0001 1 1 There is a "HAS_NO_ROOF" flag which would be well worth applying to this car. Also, if either of the car have twin exhausts, the "TWIN_EXHAUSTS" flag (might have a slightly different name) will add a second exhaust plume. I can't calculate these extra flags because of the EXE restrictions. ------------------ (Grand Theft Auto Handling Editor | GTA Tutorials) |
| Post 15 | New | Posted June 26th, 2004 |
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| Fragdieb2 just öne löuder ![]()
| Cerbera's handling line with has_no_roof flag set, though I don't really know what's the ingame consequence. Code: COMET 1200.0 1.8 4.5 1.3 0.0 -0.03 -0.23 75 0.85 0.70 0.47 5 230.0 23.0 R P 4.5 0.63 0 22.5 1.50 0.16 0.25 0.60 35000 0.25 -0.15 0.50 0.30 2001 1 1 Both handling lines pwn the hell out of my ones...Real fun to drive, and exactly what I expect a Porsche to be: a car that's real fun on curving tracks through the landscape and an ass to drive in the city. ------------------ Short gigs are like bad sex! |
| Post 16 | New | Posted June 26th, 2004 |
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| Cerbera Ben 'Cerbera' Millard ![]()
| Fragdieb2 wrote: Cerbera's handling line with has_no_roof flag set, though I don't really know what's the ingame consequence. Wow, cheers mate. Code: COMET 1200.0 1.8 4.5 1.3 0.0 -0.03 -0.23 75 0.85 0.70 0.47 5 230.0 23.0 R P 4.5 0.63 0 22.5 1.50 0.16 0.25 0.60 35000 0.25 -0.15 0.50 0.30 2001 1 1 Both handling lines pwn the hell out of my ones...Real fun to drive, and exactly what I expect a Porsche to be: a car that's real fun on curving tracks through the landscape and an ass to drive in the city. The "HAS_NO_ROOF" flag allows you to shoot into the car from any angle I think. Might also change how the rain water enters the car, prevent hookers from bonking you, little details like that? I've always set it for completeness at any rate. Do you plan to make a rag top an extra part for the speedster? Anyway, I'm off for the twenty minute stride home before the rain gets much worse. Good thing I bring a bag with a jumper, coat, selection of CD's and headphones in it. Cool thing about the library is you can listen to music on thier PC's. Right, off home. Hmm, it's my 19th birthday tomorrow...better pretend to be happy so my parents might give me back computer access. HAH! Fat fucking chance. ------------------ (Grand Theft Auto Handling Editor | GTA Tutorials) |
| Post 17 | New | Posted June 29th, 2004 |
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| Fragdieb2 just öne löuder ![]()
| Okay, I updated the readme files with those handlings, if you download the files from my webspace now, they'll have Cerbera's handlings. The speedster hasn't got an extra top right now, I haven't found decent pics how it looks like closed. For those who like serious racing and insanity, I thought about maybe converting it to the 930 RSR version: ![]() ------------------ Short gigs are like bad sex! |
| Post 18 | New | Posted July 1st, 2004 |
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| Cerbera Ben 'Cerbera' Millard ![]()
| Fragdieb2 wrote: Okay, I updated the readme files with those handlings, if you download the files from my webspace now, they'll have Cerbera's handlings. The speedster hasn't got an extra top right now, I haven't found decent pics how it looks like closed. For those who like serious racing and insanity, I thought about maybe converting it to the 930 RSR version: ![]() If you make that, I will HAVE to include it with Curveshire with a handling setup I make. *drools* ------------------ (Grand Theft Auto Handling Editor | GTA Tutorials) |
| Post 19 | New | Posted July 9th, 2004 |
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| Pennywise Dancing Clown ![]()
| About the first car you posted: it looks absolutely amazing, great work EDIT: Dunno if this is the same car, but if you look at the whaletail, maybe you know what I mean: ![]() ------------------ HAHA!!!!! I'll drive you crazy, and I'll KILL you all!!! |
| Post 20 | New | Posted July 10th, 2004 |
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| Fragdieb2 just öne löuder ![]()
| That's a different model on the image you posted. Your image seems to be a 911 Turbo (964 model) from the early 90's, whereas my model is a 911 Turbo (930), which was build from 75 till 79 with this whaletail. It's one of the not-that-perfect parts of my model, though, as my blueprint was really bad around the back parts of the car and it was difficult to find proper images of this model, most pics I found show the later 930 Turbo with the "Turbo-Tablet" wing. Edit: some pics: ![]() 1977 930 Turbo with whaletail. ![]() 930 Turbo with "turbo-tablet" ------------------ Short gigs are like bad sex! |





